My second game, Asteroid Avoider Klone, is now live on Google Play! Unlike my first game, I can’t claim this one as my own since I didn’t modify it much, hence the word “Klone” in the title. It was more of a learning experience than a creative one.
Publishing Asteroid Avoider Klone marks the end of the mobile game development course by Gamedev.tv. It was a great project to practice basic game development skills and learn to work with different game mechanics.
With this project completed, I’m excited to move on to testing concepts for my original game. While following tutorials is a great way to learn the basics, creating something unique and creative is the ultimate goal. I have a few ideas in mind, but I need to test and refine them to ensure they are viable and fun to play.
Overall, I’m thrilled to have another game live on Google Play, and I’m looking forward to creating something new and exciting. With each project, I gain more knowledge and experience, which will ultimately help me reach my goals as a game developer.
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